![]() ![]() ![]() It really comes in handy for items you want to buy for customization. Gold Rush is probably a mode you'd want to revisit, as you can easily earn money there fast. After that, you have the option to keep going or exit. Once the battle is over, you'll get a final amount: the gold you made during the round plus a bonus. Each battle is thirty seconds, so you gotta stay on your toes, and mix it up. In order to do so, you gotta kick some ass, and you can't let your opponent get the upper hand you'll lose a ton of money if you let your guard down. The goal of the mode is to make as much money as possible. Sure, you can take a ton of hits, but you can't lose. Gold Rush is a returning mode from Dark Resurrection with some changes. The first two are pretty obvious, but Gold Rush is something else. Challenge has three extra modes: Time Attack, Survival, and Gold Rush. Network is where you and a friend can battle over ad-hoc (yeah, there's no online). For example, if you get a perfect in a fight, you get a bonus. Depending on how you win, you can earn extra gold. The more fights you win, the higher your rank goes up. Ghost battle allows you to take a character, and have him/her fight the ghost data of other players. Doesn't that sound infuriating? It's gonna take a lot of tries to beat him. Azazel can block your moves and attack you at the same time, summon pillars from the ground to launch you into the air, and he has Devil Jin's laser, too. ![]() He is the final boss of Tekken 6, and this may sound vulgar, but he is the epitome of bullshit. But, on the other hand, there is a hurdle that you'll have to overcome, and his name is Azazel. It's only four fights, so it won't take you too long to unlock all of the endings in the gallery. Arcade is the usual “go through a number of opponents, reach the final boss and win.” Story mode has you go through the scenario that your selected character is involved in. The standard arcade mode, story battle, ghost battle, challenge, practice, network, profile, and gallery. Tekken 6 has a good variety of modes to keep you busy. You won't have too many issues dealing with the controls, as the game is very easy to pick up and play. You can hit your opponent through walls, go through the floor, and keep the fight going. The (then-new) mechanics are bound, which allows you to parry your opponent, and counter for a juggle and the other is the wall system. It's an efficient way to deal damage, and an easy way to lose a ton of health. In simple terms, it's keeping your opponent off the ground with a combo string. The biggest thing in regards to Tekken 6's gameplay is juggling. Each face button is tied to a limb (Ex., circle is the right leg). The face buttons and d-pad is all you need. The gameplay of Tekken is easy to learn, but hard to master. The game runs at a smooth 60 frames per second, and it looks wonderful on the PSP. However, the new characters for Tekken 6 are pretty much scaled down from the console version. The character models all look great, though the returning cast re-used the models from Dark Resurrection, with a few tweaks. The stages transitioned pretty well onto the small screen, with minimal details lost. The graphics (naturally) aren't as good as the PS3 and 360 counterparts, but it still looks nice on the PSP. ![]() Quite a few tracks of Tekken 6 will definitely get stuck in your head. The music is pretty catchy, with each tune fitting the look of each stage. The menus are very straightforward, making it easy to get to and exit something quickly. Your chosen character (and stage) for your profile is no longer there, and the character select no longer has a preview of the models, instead opting to use the art renders of the roster. The presentation of the game is a bit simplified from the console versions. How does Tekken 6 hold up on the PSP compared to the console counterparts? Time to find out. In the fall of 2009, Tekken 6 was released on the PlayStation 3, Xbox 360, and the PSP. Tekken: Dark Resurrection proved that a handheld version of the popular fighting game series can be done right (before Dark Resurrection on the PSP was Tekken Advance for the Game Boy Advance in 2002). It was a portable version of a game that was just as good, if not better than Tekken 5 on the PlayStation 2. It was a port of the arcade update to Tekken 5. In 2006, Tekken: Dark Resurrection came out on the PlayStation Portable (PSP) to rave reviews. ![]()
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